Alan Van Ryzin
Modeler / Texture Artist
My name is Alan Van Ryzin, I am located in Los Angeles, CA. I've been in game industry production for about 11 years.
My skills range from Modeling, UV, & PBR Texturing. I'm a very versatile artist overall and I like to do different styles of art, whether it be photo real or stylized.
My work has been in AAA titles to indie projects, and mobile titles. I have a love for it all no matter the platform. My main passion is with texturing and my style typically sways heavily towards realism.
I am constantly learning and refining my process for modeling and texturing, much of the work shown on this site is not always representative of current quality and skill level due to current ndas.
I also split my time between freelance and am co-founder / art director for Art Bully Productions - USA based outsourcing.
Projects I've Contributed to:
TOMB RAIDER: RISE OF THE TOMB RAIDERCOD: Black Ops 3
The Deep (Sony morpheus VR demo)
untitled (sony morpheus vr demo)
Everybody's gone to the rapture
The Order: 1886
AMD Ruby Demo (2013)
The Darkness 2
Natural Selection 2
Star Trek The Game
Frontlines: Fuel Of War
Mass Effect 2
Mass Effect 3
Modern Combat 3 (iOS)
Modern Combat 4 (iOS)
+ Hi-poly hard surface modeling
+ Low-poly hard surface modeling/lod creation
+ Accurate PBR Photo source or hand painted texturing for cinematics or games
+ Rendering and lighting with vray