Alan Van Ryzin
Modeler / Texture Artist 

alan.vanryzin@gmail.com - http://artstation.com/artist/polygoo

My name is Alan Van Ryzin, I am located in Los Angeles, CA. I've been in game industry production for about 11 years.

My skills range from Modeling, UV, & PBR Texturing. I'm a very versatile artist overall and I like to do different styles of art, whether it be photo real or stylized.

My work has been in AAA titles to indie projects, and mobile titles. I have a love for it all no matter the platform. My main passion is with texturing and my style typically sways heavily towards realism.

I am constantly learning and refining my process for modeling and texturing, much of the work shown on this site is not always representative of current quality and skill level due to current ndas. 

I also split my time between freelance and am co-founder / art director for Art Bully Productions - USA based outsourcing.

Projects I've Contributed to:


TOMB RAIDER: RISE OF THE TOMB RAIDER

COD: Black Ops 3

Hawken

Project Bluestreak

Planetside 2

Homefront

Homefront 2

The Division

SOMA

Devils Third

The Deep (Sony morpheus VR demo)

untitled (sony morpheus vr demo)

Everybody's gone to the rapture

The Order: 1886

AMD Ruby Demo (2013) 

The Darkness 2

RAGE

Doom 4

Ravaged

F.E.A.R 3

Natural Selection 2

Star Trek The Game

Nuclear Dawn

Firefall

Frontlines: Fuel Of War

Mass Effect 2

Mass Effect 3

Modern Combat 3 (iOS)

Modern Combat 4 (iOS)

Skyline (Autodesk)


Services:

+ Hi-poly hard surface modeling
+ Low-poly hard surface modeling/lod creation
+ Accurate PBR Photo source or hand painted texturing for cinematics or games
+ Rendering and lighting with vray

Software:

Max
Maya
Photoshop
Substance
Mudbox
Unreal Engine
Cry Engine