Alan Van Ryzin, Modeler / Texture Artist 

alan.vanryzin@gmail.com - http://artstation.com/artist/polygoo

My name is Alan Van Ryzin, I am located just outside of NYC and I was born in Seattle WA. I've been in game industry production for about 11 years.  My skills range from Modeling/UV, PBR Texturing, UI Design and Web Design. I'm a very versatile artist overall and I like to do lots of different kinds of things. 

My work has been in AAA titles to indie projects, and even mobile titles. I have a love for it all no matter the platform. My main passion is with texturing and my style sways heavily towards realism and I have a love for understanding light physics through photography and simulating it with my texturing.  I am constantly learning and refining my process for modeling and texturing.

I also co-founded/Art Direct for:

 

 Art Bully Productions - a US based outsourcing studio

If you like my work and want my talent on your project, feel free to contact me.

PROJECTS I'VE CONTRIBUTED TO:

HAWKEN 
PROJECT BLUESTREAK
PLANETSIDE 2 
HOMEFRONT 
HOMEFRONT 2
TOMB RAIDER: RISE OF THE TOMB RAIDER
THE DIVISION 
SOMA
DEVILS THIRD
THE DEEP (SONY MORPHEUS VR DEMO)
UNTITLED (SONY MORPHEUS VR DEMO)
EVERYBODY'S GONE TO RAPTURE
THE ORDER: 1886 
AMD RUBY DEMO (2013) 
THE DARKNESS 2 
RAGE 
DOOM 4 
RAVAGED
F.E.A.R 3 
NATURAL SELECTION 2 
STAR TREK THE GAME 
NUCLEAR DAWN 
FIREFALL 
FRONTLINES: FUEL OF WAR 
MASS EFFECT 2
MASS EFFECT 3
MODERN COMBAT 3 (IOS)
MODERN COMBAT 4 (IOS)
SKYLINE (AUTODESK)

 

Services:

  • Hi-poly hard surface modeling

  • Low-poly hard surface modeling/lod creation

  • Accurate PBR Photo source or hand painted texturing for cinematics or games

  • Rendering and lighting with vray

Software:

  • Max
  • Maya
  • Photoshop
  • Mudbox
  • Unreal Engine
  • Cry Engine

 

I offer very competitive rates.