Alan Van Ryzin, Modeler / Texture Artist
My name is Alan Van Ryzin, I am located just outside of NYC and I was born in Seattle WA. I've been in game industry production for about 11 years. My skills range from Modeling/UV, PBR Texturing, UI Design and Web Design. I'm a very versatile artist overall and I like to do lots of different kinds of things.
My work has been in AAA titles to indie projects, and even mobile titles. I have a love for it all no matter the platform. My main passion is with texturing and my style sways heavily towards realism and I have a love for understanding light physics through photography and simulating it with my texturing. I am constantly learning and refining my process for modeling and texturing.
I also co-founded/Art Direct for:
Art Bully Productions - a US based outsourcing studio
If you like my work and want my talent on your project, feel free to contact me.
PROJECTS I'VE CONTRIBUTED TO:
HAWKENPROJECT BLUESTREAKPLANETSIDE 2HOMEFRONTHOMEFRONT 2TOMB RAIDER: RISE OF THE TOMB RAIDERTHE DIVISIONSOMADEVILS THIRDTHE DEEP (SONY MORPHEUS VR DEMO)UNTITLED (SONY MORPHEUS VR DEMO)EVERYBODY'S GONE TO RAPTURETHE ORDER: 1886AMD RUBY DEMO (2013)THE DARKNESS 2RAGEDOOM 4RAVAGEDF.E.A.R 3NATURAL SELECTION 2STAR TREK THE GAMENUCLEAR DAWNFIREFALLFRONTLINES: FUEL OF WARMASS EFFECT 2MASS EFFECT 3MODERN COMBAT 3 (IOS)MODERN COMBAT 4 (IOS)SKYLINE (AUTODESK)
Hi-poly hard surface modeling
Low-poly hard surface modeling/lod creation
Accurate PBR Photo source or hand painted texturing for cinematics or games
Rendering and lighting with vray
- Unreal Engine
- Cry Engine
I offer very competitive rates.